KingBall
The game is a local multiplayer between 2 to 4 players where they fight with big hammers and many balls with which to throw themselves.
There is only one king!
At the beginning... there was nothing
At the beginning I did not know anything about how to design a video game, a friend encouraged me to get into this jam and so I started ... 1 week to learn the basics of video games, collisions, areas, art, tilemap, etc.
I know that the game does not respect the motto of in the beginning there was nothing, but I think it was my beginning, where I did not know anything about video game design, my progress and the completion of this game my great start in this wonderful world.
The idea of this game was to create a fun fast-fighting game to play with friends in a house and have a good time, but because of the covid this will have to wait.
Controls:
Credits:
Music:
FoxSynergy - Chaos Castle
Pro Sensory - NoWhereToGoVersion2
Art:
Pixel Frog - Kings and Pigs
And my friend who got me into this world:
franbeb
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Bigu |
Genre | Fighting, Action, Platformer |
Tags | 2D, Casual, Co-op, Local Co-Op, Local multiplayer, Medieval, Pixel Art |
Multiplayer | Local multiplayer |
Player count | Singleplayer |
Comments
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Amazing job! The movement feels great, music and art really fit too. I'll play this with my younger brother later today! I feel like the game could do without a melee attack and focus more on the cannonball physics, I guess it depends whether you want the game to be more snipery, or brawly. The cannonballs can be a bit janky at times, so maybe just having them deal damage when they are moving at a certain speed would make them feel more consistent. Also I found a small visual bug where if you kill a player and then hurt them again, it replays the death animation and sound. Good luck on your game dev journey :)
Thanks for playing and for the comments! They are appreciated and help to improve. I think the game could be improved in many respects. The use of the melee attack could be to simply push instead of dealing damage like you said. And cannonballs get a little crazy sometimes I know, but there was no way to fix it.
Thanks again for your suggestions and opinions.