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(+2)

Amazing job! The movement feels great, music and art really fit too. I'll play this with my younger brother later today! I feel like the game could do without a melee attack and focus more on the cannonball physics, I guess it depends whether you want the game to be more snipery, or brawly. The cannonballs can be a bit janky at times, so maybe just having them deal damage when they are moving at a certain speed would make them feel more consistent. Also I found a small visual bug where if you kill a player and then hurt them again, it replays the death animation and sound. Good luck on your game dev journey :)

(+1)

Thanks for playing and for the comments! They are appreciated and help to improve. I think the game could be improved in many respects. The use of the melee attack could be to simply push instead of dealing damage like you said. And cannonballs get a little crazy sometimes I know, but there was no way to fix it.

Thanks again for your suggestions and opinions.